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There's no such thing as desirability, and no off map ruler to demand goods and tribute. Workplaces are also residences in most non-elite cases. No walkers and much shorter supply chains. You might find it quite a shock to go from Emperor to CotN. Definitely my favorite of the Impressions games, as it gave you tools to fight some of Pharoh's ( that word looks wrong no matter how you spell it) more frustrating aspects and was somewhat lighter on the mythology stuff that made Zeus unappealing to me. I know Tilted Mill isn't exactly a going concern these days, but I didn't think it was to the point where you couldn't buy the game.Īs it happens I picked up a copy of Emperor a few months back, and find it just as good as I remember. I had no problem buying it on steam, but that was ages ago. I really wish someone would return to the concept. You need prestige to employ the elites you need to run the city, and you need monuments to generate prestige, meaning you need elites and laborers to build the monuments which means you have to grow the city to support them meaning still more elites and more monuments, and on and on it goes. The prestige system encouraged you to behave in an appropriately Pharonic manner without just setting arbitrary win conditions. Also the vast majority of any city will always be composed of rather dull mud brown houses.īut overall I have a great deal of affection for it, and frequently return to it. It can also be an ordeal to build vital basic buildings like temples if the needed material is on the far side of the river.
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Likewise a shop with very few products in stock might be a sign that you don't have adequate supply of raw materials or that they are too far away or there may be no problem at all.
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For instance its not always easy to tell if a house is lacking goods because they are poor, because the shops are too far away, or because there is not adequate supply in them. Not that there aren't problems and annoyances. Instead of plopping into existence everything has to be built, which to me feels more satisfying.It was really impressive visually when it came out and imho its still pretty. It inverts the basic walker distribution system by having people go to the shops, relieving the #1 frustration I had with the others, where everything could come crashing down if the market walker takes an unexpected turn.
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Not to throw shade at any of the other historical city builders, and strictly speaking not an Impressions one, but I think CotN is my favorite of the genre.
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